Posix.4 Programmers Guide: Programming for the Real World by Bill Gallmeister

Posix.4 Programmers Guide: Programming for the Real World



Download Posix.4 Programmers Guide: Programming for the Real World




Posix.4 Programmers Guide: Programming for the Real World Bill Gallmeister ebook
Language: English
Page: 553
Format: pdf
ISBN: 1565920740, 9781565920743
Publisher: O'Reilly Media

Real-world programming (typically called real-time programming) is programming that interacts in some way with the "real world" of daily life. Real-world programmers develop the unseen software that operates most of the world that surrounds you, software typically characterized by deadlines -- and harsh penalties if the deadlines aren't met. When you've just rear-ended another car, it's no consolation that a sudden flurry of input slowed down your brake processor, so it couldn't react quickly enough when you hit the pedal. This book covers the POSIX.4 standard for portable real-time programming. The POSIX.4 standard itself is a massive document that defines system interfaces for asynchronous I/O, scheduling, communications, and other facilities. However, this book does more than explain the standard. It provides a general introduction to real-time programming and real-time issues: the problems software faces when it needs to interact with the real world and how to solve them. If you're at all interested in real-time applications -- which include just about everything from telemetry to transaction processing -- this book will be an essential reference. Includes problem sets, answers, and reference manual pages for all functions and header files.

From the Publisher

What's "real-world programming"? Real-world programming (typically called real-time programming) is programming that interacts in some way with the "real world" of daily life. At one time, real-time systems were confined to very esoteric applications, like rocket guidance systems. Now, they play a role in almost every aspect of life: they control the brakes on your car, video games, automatic bank tellers -- and the disk drive in your computer. It won't be long before mundane devices like toasters and hair dryers have microprocessors built in, to say nothing of multimedia devices that haven't even been invented yet. Real-world applications are characterized by deadlines. If the brake processor in your car doesn't meet a deadline, your car doesn't stop; if your video game doesn't meet a deadline, the Klingons don't die when you shoot them; if your ATM doesn't meet a deadline, you may start looking for another bank. When you've just rear-ended another car, it's no consolation that a sudden flurry of input slowed down your brake processor, so it couldn't react quickly enough when you hit the pedal. This book covers the POSIX.4 standard for portable real-time programming. The POSIX.4 standard itself is a massive document that defines system interfaces for asynchronous I/O, scheduling, communications, and other facilities. However, this book does more than explain the standard. It provides a general introduction to real-time programming and real-time issues: the problems software faces when it needs to interact with the real world and how to solve them. And, unlike most books about standards, this one isn't just readable -- it's enjoyable! If you're at all interested in real-time applications -- which include just about everything from telemetry to transaction processing -- this book will be an essential reference. Chapters include: The Basics of Real-Time: Multiple Tasks Better Coordination: Messages, Shared Memory, and Synchronization On Time: Scheduling, Time, and Memory Locking I/O for the Real World Measuring Real-Time Performance Includes programming exercises, solutions, and reference manual pages.

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